
Not quite sure how they managed to calculate that, but it can serve as a super useful feature for when one of your neighbors is sending their entire attacking fleet to enslave the Units of someone else, leaving them vulnerable to attack. Not only that, there's a sound that plays when a ship is traveling close to your planet. When you start training some of your new Units, there's a little creature's disgruntled mumbling that sounds off that gives you that 'I did a thing!' small kick for something super normal. they're lower quality and other-worldly in a way that completely matches the overall tone of the game in a way you really wouldn't expect. They're not high bitrate, Hans Zimmer scores meant to invoke your inner champion. The sounds, in my most humble opinion, only add to the aforementioned quirky attitude. The holy grail of instant-abandon-if-done-wrong feature. It's a min/max haven, built-in.īut that's not all, this PBBG features sound. Not to go without mention the charts and tables with numbers in them to make math nerds go weak in the knees. It's all business in the numbers and graphs, but when it comes down to literally growing your new population from the ground and training them to be industrial workers, it has a certain self-aware aspect that is tastefully injected into the monotony we expect from idle games. The actual graphics are hand-drawn and create a really quirky, under-stated humor to the game. The popups are movable and don't block anything behind it, so you can easily multitask with larger displays. Once you get the first few strokes down, where everything is makes sense and is organized well. However, SpaceAlpha's creator has decided to invest a lot of energy into the user interface. I mean, that's what sort of makes this genre iconic. They usually skimp a lot on graphics, or leave it entirely up to the community to enhance their UI (looking at you, Talibri and Pendoria). Most PBBGs are about the information and the fun mechanics. The concepts aren't novel, but SpaceAlpha gives enough spice between to make this worth playing. what else are you going to do with billions of anonymous Units? You may get some serious Trimps vibes, mixed with some good 'ole long-term PvP. In general, your goal is to spawn more 'Units', train them into specialties and wage war with your solar neighbors. Want a planet with large orange continents and tons of maroon mountains? Want island chains and purple water? It's the planetary equivalent of a character creation screen. Right out of the gate there's a lot of uniqueness, specifically you get to change the look of your planet and can choose from a LONG list of potential planet layouts. When starting out, you can choose your 'galaxy', which is more choosing which star your planet will orbit.

SpaceAlpha is a Sci-Fi PBBG where you inhabit one of many planets orbiting a star. Coincidentally, that's also their URL.Īs always, this game review contains spoilers for in-game content. I thought about doing a deep review of some of the larger, more predominant games in the community but I recently had a chance to do one of our livestreams on a great Sci-Fi PBBG known as. Was this recommendation.As the very first game review for the blog, I feel it's my duty to make sure that I review a game that has enough meat to really dig into. Hostile takeover: Form alliances with other colonies and intergalactic traders, or wage crafty economic warfare to secure total financial dominance for your planet.Ĭarbon footprint: Earth has been destroyed by an ecological collapse - will your new home go the same way? Keep your worldwide emissions to a minimum, or else suffer rising sea levels, freak weather events, and more.

Hold the line: Use tower defence mechanics to protect your colony from invading aliens, marauding space pirates, and swarms of locusts. Many ways to play: A multi-planet story campaign, ‘competition’ mode with five enemy factions, ‘free play mode with endless procedurally generated challenges, and a Planet Editor with custom building and terraforming. Your job as a space colony manager is to explore distant planets, build up profitable colonies, and trade resources into space. Establish trade, research new technologies, form alliances and wage economic warfare in a real-time battle for galactic survival.īoldly Go: Imagine Earth is a real-time planet simulation and a build up strategy game. In Imagine Earth, players must protect and nurture a fledgeling space colony while wrestling against the forces of corporate greed and climate change.
